AI Insights · Timothy · April 2024
Top 5 Ultracasual Games on Android in Colombia: Q1 2024
Discover the performance of the top 5 ultracasual games on Android in Colombia for Q1 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the ultracasual gaming landscape in Colombia on the Android platform saw interesting trends and shifts. Here’s a detailed look at the performance of the top 5 ultracasual games based on data from Sensor Tower.
Throughout Q1 2024, Project Match: ASMR Salon experienced fluctuations in both downloads and active users. Weekly downloads peaked at around 24K in early January but saw a decline to approximately 9K by early February before rebounding slightly to 13K at the end of March. Active users followed a similar pattern, starting the quarter at 24K, dropping to 14K in early February, and then recovering to nearly 20K by the end of March. Revenue also saw some variability, peaking at $60 in early March before a decline to $25 by the end of the quarter.
Antistress - relaxation toys started strong with weekly downloads of 25K in early January, declining steadily to around 9K by early February and then stabilizing around 11K towards the end of March. The app's active users mirrored this trend, starting at 254K, decreasing to around 173K by early March, and then slightly increasing to 181K by the end of the quarter. Revenue for this app was minimal throughout the quarter, with occasional peaks reaching up to $16.
Super Toy 3D saw a significant drop in downloads from 17K in early January to around 6K by early February, with a slight increase to 8.5K at the end of March. Active users started at 84K in early January, peaking at 94K mid-month, then gradually declining to around 74K by early March before a slight recovery to 79K by the end of the quarter. Revenue was minimal, with only occasional small peaks around $5.
For Draw it, weekly downloads were relatively low but showed improvement towards the end of the quarter. Starting at 2.9K in early January, downloads increased to 7.7K by the end of March. Active users also increased from around 6K in early January to over 13K by the end of March. Revenue for this app was negligible throughout the quarter.
AMAZE! had a consistent but modest performance in downloads, starting at 1.1K in early January and gradually increasing to 1.9K by the end of March. Active users saw a steady rise from 4.3K in early January to nearly 5K by the end of the quarter. Revenue remained minimal with only a few instances of small gains.
These insights reflect the dynamic nature of the ultracasual gaming market in Colombia. For more detailed insights and data, visit Sensor Tower.